The Actions tab of the Behavior Editor dialog box allows you to define what actions occur when an event is triggered or reset.
Use the Actions tab of the Behavior Editor to select what events occur for triggers and resets.
|Visible||When checked, the assigned object(s) will be visible. When unchecked they will be invisible.|
|Motion||When checked, allows the assigned object(s) to move. The motion is that defined by the Action Editor.|
|Sound||When checked, the behavior will initiate a sound, as defined by the Sound Editor.|
|Trigger behavior for||When checked, anything that triggers this behavior will also trigger the behavior for another object.|
|Reset behavior for||When checked, anything that resets this behavior will also reset the behavior for another object.|
|Re-arm Triggers||Checking the Re-arm Triggers checkbox allows the change to reset the behavior so that it can be triggered again.|
|Reset Path||When checked, the assigned object(s) will start at the beginning of its motion path.|
|OK||Click to accept the current settings and exit the dialog box.|
|Cancel||Click to cancel the operation and close the dialog box.|
|Help||Click to open a context-sensitive help topic.|