Use the Resets tab of the Behavior Editor dialog box to choose which resets will cause an object to enter the inactive mode. When an object becomes inactive, (un-triggered or reset) it will perform the "When Not Active" operations until next trigger re-triggers the behavior.
Use the Resets tab of the Behavior Editor to define what events will cause the object to enter the inactive mode.
|Mouse Button Up||A Mouse Button Up event occurs when you release the mouse button.|
|Mouse Not Over||A Mouse Not Over event occurs when you mouse off the object.|
|Key Press||A Key Press event is
caused by pressing a keyboard character down.
Note: Enter only one character.
|When Object Enters||The behavior ends when another object intersects an object using this behavior.|
|When Object Leaves||The behavior ends when another object that might intersect an object using this behavior does not do so, or no longer does so.|
|At Object Value||The behavior ends after
a specified time interval has elapsed.
Note: The time is calibrated in multiples of 10 milli-seconds (approximate).
|At Path End||The behavior ends when the object has completed tracing a path.|
|Trigger only if ALL selected resets are true||Select this checkbox when all selected resets must be true to start or end the behavior.|
|OK||Click to accept the current settings and exit the dialog box.|
|Cancel||Click to cancel the operation and close the dialog box.|
|Help||Click to open a context-sensitive help topic.|