Behavior Editor: Resets Tab

Use the Resets tab of the Behavior Editor dialog box to choose which resets will cause an object to enter the inactive mode. When an object becomes inactive, (un-triggered or reset) it will perform the "When Not Active" operations until next trigger re-triggers the behavior.

Use the Resets tab of the Behavior Editor to define what events will cause the object to enter the inactive mode.

Field/Control Description
Mouse Button Up A Mouse Button Up event occurs when you release the mouse button.  
Mouse Not Over A Mouse Not Over event occurs when you mouse off the object.
Key Press A Key Press event is caused by pressing a keyboard character down.
Note:  Enter only one character.
When Object Enters The behavior ends when another object intersects an object using this behavior.
When Object Leaves The behavior ends when another object that might intersect an object using this behavior does not do so, or no longer does so.
At Object Value The behavior ends after a specified time interval has elapsed.

Note:  The time is calibrated in multiples of 10 milli-seconds (approximate).

At Path End The behavior ends when the object has completed tracing a path.
Trigger only if ALL selected resets are true Select this checkbox when all selected resets must be true to start or end the behavior.
OK Click to accept the current settings and exit the dialog box.
Cancel Click to cancel the operation and close the dialog box.
Help Click to open a context-sensitive help topic.

 

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