Use the Triggers tab of the Behavior Editor dialog box to select which triggers will cause an object to enter the active or triggered mode. When an object becomes active, it will perform the "When Active" operations (defined on the Actions tab) until a Reset occurs. At that time, the object will return to its inactive state.
Use the Triggers tab of the Behavior Editor to define what events will cause the object to enter the active mode.
|Mouse Button||A Mouse Button event occurs when you click the object with the mouse, and hold the mouse button down.|
|Mouse Over||A Mouse Over event occurs when you move the mouse cursor over the object.|
|Key Press||A Key Press event is
caused by pressing a keyboard character down.
Note: Enter only one character.
|When Object Enters||The behavior starts when another object intersects an object using this behavior.|
|When Object Leaves||The behavior starts when another object that might intersect an object using this behavior does not do so, or no longer does so.|
|At Object Value||The behavior starts
after a specified time interval has elapsed.
Note: The time is calibrated in multiples of 10 milli-seconds (approximate).
|At Path End||The behavior starts when the object has completed tracing a path.|
|Trigger only if ALL selected triggers are true||Select this checkbox when all selected triggers must be true to start or end the behavior.|
|OK||Click to accept the current settings and exit the dialog box.|
|Cancel||Click to cancel the operation and close the dialog box.|
|Help||Click to open a context-sensitive help topic.|