Use the Sound Editor to associate a sound component with an object. The sound is activated when a trigger event occurs.
The Sound Editor does not allow you to create a sound file or edit a sound file. Rather it takes an existing sound file, like a .wav, .mid or .mp3 file that you or someone else has already created and applies it to an associated object or objects. This may be a sound that occurs as you mouse over or click on an object, or a sound that occurs as an object performs some other behavior, such as a movement.
Add and edit sounds associated with an object using the Sound Editor dialog box.
This dialog box has two tabs:
Use the Selection tab to choose the sound to edit.
|Settings||Use the Settings tab to choose the sound file and to control how the sound is played.|